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	<title>Comments on: digital publishing, ARG&#8217;s and collective storytelling &#8211; one stop shop!</title>
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	<link>http://info-fetishist.org/2008/03/14/digital-publishing-args-and-collective-storytelling-one-stop-shop/</link>
	<description>yeah, it's long -- I didn't have time to make it shorter</description>
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		<title>By: Hide and Seek Sandpit &#187; Blog Archive &#187; They Tell Stories</title>
		<link>http://info-fetishist.org/2008/03/14/digital-publishing-args-and-collective-storytelling-one-stop-shop/#comment-70</link>
		<dc:creator><![CDATA[Hide and Seek Sandpit &#187; Blog Archive &#187; They Tell Stories]]></dc:creator>
		<pubDate>Wed, 26 Mar 2008 11:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://infofetishist.wordpress.com/?p=60#comment-70</guid>
		<description><![CDATA[[...] and this is something that the creators of the work do seem to be interested in (and see also this info-fetishist post). The Gamasutra interview is relevant here, with its discussion of the back-and-forth between [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and this is something that the creators of the work do seem to be interested in (and see also this info-fetishist post). The Gamasutra interview is relevant here, with its discussion of the back-and-forth between [...]</p>
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		<title>By: Anne-Marie</title>
		<link>http://info-fetishist.org/2008/03/14/digital-publishing-args-and-collective-storytelling-one-stop-shop/#comment-66</link>
		<dc:creator><![CDATA[Anne-Marie]]></dc:creator>
		<pubDate>Wed, 19 Mar 2008 19:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://infofetishist.wordpress.com/?p=60#comment-66</guid>
		<description><![CDATA[You&#039;re welcome, Adrian.  It was amazing to find this project that seemed to be tapping into so many things I&#039;ve been thinking about lately.  I&#039;m about halfway through (or a little more) the 21 Steps story -- I saved the last few chapters to finish tonight.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome, Adrian.  It was amazing to find this project that seemed to be tapping into so many things I&#8217;ve been thinking about lately.  I&#8217;m about halfway through (or a little more) the 21 Steps story &#8212; I saved the last few chapters to finish tonight.</p>
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		<title>By: Adrian Hon</title>
		<link>http://info-fetishist.org/2008/03/14/digital-publishing-args-and-collective-storytelling-one-stop-shop/#comment-65</link>
		<dc:creator><![CDATA[Adrian Hon]]></dc:creator>
		<pubDate>Tue, 18 Mar 2008 18:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://infofetishist.wordpress.com/?p=60#comment-65</guid>
		<description><![CDATA[Thanks for the write-up on this, Anne-Marie. It&#039;s definitely been an interesting challenge, &#039;designing stories&#039; and we&#039;ve had a really positive reception by most of our authors. As a game designer, most of what I hear about stories is how to insert them into highly interactive experiences, i.e. videogames. The sad thing is that there&#039;s generally a real disdain for &#039;linear&#039; storytelling, despite its huge popularity and history, and I think this has caused most people to ignore the possibilities of what could be done with presenting &#039;normal&#039; stories in new ways.

Anyway, I have a post about this on my blog at http://mssv.net/2008/03/18/stories-games-and-the-21-steps/ and you can judge how this experiment is going for yourself, at http://wetellstories.co.uk/stories/week1/]]></description>
		<content:encoded><![CDATA[<p>Thanks for the write-up on this, Anne-Marie. It&#8217;s definitely been an interesting challenge, &#8216;designing stories&#8217; and we&#8217;ve had a really positive reception by most of our authors. As a game designer, most of what I hear about stories is how to insert them into highly interactive experiences, i.e. videogames. The sad thing is that there&#8217;s generally a real disdain for &#8216;linear&#8217; storytelling, despite its huge popularity and history, and I think this has caused most people to ignore the possibilities of what could be done with presenting &#8216;normal&#8217; stories in new ways.</p>
<p>Anyway, I have a post about this on my blog at <a href="http://mssv.net/2008/03/18/stories-games-and-the-21-steps/" rel="nofollow">http://mssv.net/2008/03/18/stories-games-and-the-21-steps/</a> and you can judge how this experiment is going for yourself, at <a href="http://wetellstories.co.uk/stories/week1/" rel="nofollow">http://wetellstories.co.uk/stories/week1/</a></p>
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		<title>By: Stories, Games, and The 21 Steps &#124; Mssv</title>
		<link>http://info-fetishist.org/2008/03/14/digital-publishing-args-and-collective-storytelling-one-stop-shop/#comment-64</link>
		<dc:creator><![CDATA[Stories, Games, and The 21 Steps &#124; Mssv]]></dc:creator>
		<pubDate>Tue, 18 Mar 2008 18:54:01 +0000</pubDate>
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		<description><![CDATA[[...] Anne-Marie Deitering has written an insightful post about digital storytelling and her thoughts on what we&#8217;re trying to do with We Tell [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Anne-Marie Deitering has written an insightful post about digital storytelling and her thoughts on what we&#8217;re trying to do with We Tell [...]</p>
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