Library Instruction 2.0: Building Your Online Instruction Toolkit
June 27th, 2008 § 1 Comment
(cross-posted at Notes and Links)
2008 ALA Annual Conference
Rachel Bridgewater, Reed College
Anne-Marie Deitering, OSU Libraries
Karen Munro, University of Oregon
Links to our examples, and many more resources to browse can be found at our Library a la Carte page: Library Instruction 2.0
Web pages, CMS tools, LMS tools
LibGuides (SpringShare)
Library a la Carte (Oregon State University)
Haiku (web-based LMS, free service is limited)
Viviti (still in private beta)
Widgetize-able tools and applications
Sprout – use Sprout to create widgets out of RSS feeds and more
YouTube’s Embeddable Custom Player (you must be signed into YouTube)
VodPod (to include videos from providers other than YouTube)
Resources for Keeping Up
Wikipedia’s page on RSS aggregators – lots to choose from!
Infodoodads
Games, systems and a LOTW shout-out
June 24th, 2008 § 2 Comments
I have definitely hit that “what am I forgetting before ALA” mode where it is not a matter of if I forget anything, but rather how important the thing I forget will turn out to be. I am deep in the throes of preparing to present this pre-conference workshop with these awesome people while at the same time I try to make sure all loose ends are tied up here before I go.
So! I blog! Because I really want to just say a few words about one of the presentations I saw at LOEX of the West. Late, I know, but it’s sparked a really fascinating email conversation between several of my colleagues here at OSU and I want to write a few things about it before I forget them.
So the presentation was this one – A Portal to Student Learning, in which Nicholas Schiller of WSU-Vancouver argued that perhaps video games and gaming are not interesting to instruction librarians because we can make games that are more fun and engaging than traditional instruction sessions. Instead, they should be interesting to us because the people who design games put their considerable skills, talent, time and resources to work to, essentially, teach a group of players how a system works, how to navigate that system and how to get what they need to solve problems and achieve goals within that system.
Apologies to Nicholas for that very brief and rough paraphrase but even brief and rough — it sounds a lot like what research is?
One of the overarching points here, and one that came up as well when Rachel and I talked about Alternate Reality Games at the last Online NW, is that good games and good game environments are really, really hard to do. There are people who spend all of their professional time, every day, creating these games and environments and sometimes even they fail. Librarians have other jobs being librarians and do we really have time to create the types of games that will be engaging, that will contain within them whatever it is that makes success within the game environment an end in itself to players?
One of my co-workers pointed out that it is hard to design a game to teach people how to research effectively because everyone’s research process is different, everyone’s goals are different, and people’s goals shift and change even as they engage in their own research process. And that’s certainly true -if we expect their motivation to play and do well at a game to be external to the game – I want to do well at a game because of what it will get me outside the game — then I think that’s probably not the way to get engaged in a game. But a game about information literacy skills that has within it enough motivation that people want to succeed at it for the game’s sake alone – I might be a little too cynical to be able to picture that.
But what I liked so much about Nicholas’ presentation was that he showed a way to think about this that doesn’t require us to design games that meet our users’ idiosyncratic and deeply individual needs. It doesn’t require us to have the technical skills to develop games that will be engaging and effective. It requires us to understand that when people are playing games they are learning, about systems and environments. In effect, the game gives them what they need to teach themselves the rules of the game, including where those rules can be bent or broken.
And I think that’s a really exciting way to think about our interfaces, our tools and our systems. Because they have rules too. The ways that game designers use feedback, scaffolding, and other techniques to help the user teach themselves by doing — that seems to have direct applicability to how we can think about our systems and the tools that give our users access to those systems. This might be a deeper and better way of thinking about visual search than I’ve been doing here for a while now. I suspect that it is.
Because where I’m not cynical at all, I’m probably downright Pollyanna-ish, is in the idea that research brings with it its own rewards. One reason I’m so resistant to the idea that we need to staple another motivation (winning a game) on top of learning research skills is that research itself is fun, adventurous, creative, surprising — and even competitive. Haven’t we all felt like we won, somehow, when we made that breakthrough, found that thing that showed us where our project was going to go so that all of a sudden we could see it all the way through to the end?
I’m not sure I can describe it better than Caleb did here – talking about games and research and the fun. I think he’s right – that libraries are very well suited to that kind of learning. But our systems don’t always keep up. So thanks Nick, for suggesting some ways that maybe they can.
Happy Birthday, Nature Precedings
June 18th, 2008 § Leave a Comment
Over at Peer-to-Peer, the Nature blog for peer reviewers, Maxine Clark points out that it is Nature Precedings’ first birthday (or one-year anniversary) today. Her post does a great job of pointing out how the web-based peer review part of this experiment has developed. I especially like her example of constructive review “Nature Precedings style.”
She also points to these charts by Santosh Patnaik, using the openness of Nature Precedings to mine and analyze some data about how use of the site has developed over time. I found it interesting that while manuscript submissions have skyrocketed, the site hasn’t really developed as a hot place to put up conference papers or presentations. I would imagine that to those immersed in these disciplines, the reasons for this are clear — concerns about putting stuff up too early? Concerns about hurting future publication chances by making stuff freely available? I don’t know – but I do think it’s interesting to think about.
Dr. Patnaik estimates that the 500th paper will go up some time in the next few weeks – not bad for a year’s (collective, collaborative) effort.
fun with words! pretty, pretty tagclouds for all
June 12th, 2008 § 11 Comments
This is the paper Kate and I submitted along with our LOTW presentation, rendered into this gorgeous tagcloud by Wordle, a new tagcloud generator I saw today on Information Aesthetics. I love tagclouds anyway – but this one lets you play with layout, fonts and colors in a way I’ve never seen before. You can upload or copy and paste any text, or hook it into a del.icio.us account as a new way to see those tags. So much fun.
LOTW follow-up – from people who weren’t there!
June 9th, 2008 § Leave a Comment
Kate and I are still buzzing from the great conversation we had with the people who came to our session at LOEX of the West. It’s always an amazing and kind of surreal experience when you find out that other people are excited by the same ideas you are.
And it seems that other people really are. Almost the second we stopped talking, we started finding other people who were. All over the web.
At ACRLog, Barbara Fister brings up the issue of promotion and tenure, and how many committees find it difficult to evaluate the significance of publications that don’t fit into the traditional scholarly formats — particularly when they are trying to evaluate the impact of scholars from other disciplines. These ideas are strongly connected to the ideas about distributing professional rewards, and we really just got started talking about the question of expertise, and evaluating work outside your discipline at the end there – good to see and think more about it.
Dorothea Salo talks about the differences between informal writing on the participatory web (like blog posts) and scholarly journal writing. She brings up one benefit to scholarly journals that we only hinted at – the way that the lengthy give and take between author and editor in the traditional publication process can make an individual article better. Not bring it up to some objective standard of quality, but make it better than it was. She also talks about something we did spend a lot of time talking about – the archive of knowledge, or the scholarly record. But she goes a lot further than we did talking about the role academic libraries play in that process.
Then today, I saw Tenured Radical’s discussion of the Social Science Research Network. She’s asking why historians aren’t participating in this project, and looking at some of the implications of that lack of participation. The SSRN is a digital archive that has as its goal the rapid dissemination of research in the social sciences. It includes an abstract database (of scholarly working papers and forthcoming papers) and an e-library of downloadable papers. These resources are available to registered members for free; there are also entry points into some proprietary database holdings, for a fee.
Tenured Radical highlights one of the reasons we think it’s so important that we are all having these conversations – not to replace traditional forms of publication, but to make them accessible. Not to encourage scholars to write for the public instead of for each other, but to leverage technological change in ways that can keep that scholarly discourse available to those who want to find it –
An insistence that the only good work has been heavily vetted through our current refereeing practices may be a mistake, much as soliciting the criticisms of others does contribute to producing good work (although it doesn’t always, I’m afraid, as cases where flawed research has slipped through to publication or to a prize demonstrates.) In its current form, it may be a fetish that is doing us more harm than good, and may be something that our professional associations need to review to take advantage of an atmosphere of intellectual vigor offered by electronic and other forms of mass publication.
LOEX of the West presentation, 2008
June 5th, 2008 § 4 Comments
Peer Review 2.0: Tomorrow’s Scholarship for Today’s Students
LOEX of the West, Las Vegas
Anne-Marie Deitering & Kate Gronemyer
WEB 2.0 BACKGROUND
Five Web 2.0 themes — from the ACRL Instruction Section’s Current Issues Discussion Forum, Research Instruction in a Web 2.0 World (Annual, 2006).
DANAH BOYD EXAMPLES
{Edit: These didn’t make it into the presentation, but they are examples of some discussions on the web over the last year that started our thinking on this topic.}
danah boyd – open-access is the future: boycott locked-down academic journals
- good response from Ann Galloway – Boycott? I think not. (Purse Lip Square Jaw)
- response thread on AIR-L (Association of Internet Researchers)
danah boyd – Viewing American Class Divisions through Facebook and MySpace
- Response from Andrew Keating – ‘Digital Divide’ meets Web 2.0? Ridiculous and Poorly Written Article
- Short discussion at TeleRead
- BBC article – “Social Sites Reveal Class Divide”
danah boyd – editing a special issue of JCMC
NORMAL SCIENCE & INNOVATIONS
- Thomas Kuhn, The Structure of Scientific Revolutions
- The Paradigm Concept — Stanford Encyclopedia of Philosophy
- Coping with Peer Rejection – Nature
PEER REVIEW, QUALITY CONTOL & FRAUD
- Fiona Godlee (et al), “Effect on the Quality of Peer Review of Blinding Reviewers and Asking them to Sign their Reports,” JAMA, 280 (1998)
- Scientific Misconduct: Bell Labs Fires Physicist Found Guilty of Forging Data, Science (4 October 2002)
DISTRIBUTING PROFESSIONAL REWARDS
- 2006 Report of the MLA Task Force on Evaluation Scholarship for Tenure and Promotion (opens in PDF)
- This is Scholarship (video). Catherine C. Braun & Kenneth L. Gilbert, KAIROS, volume 12:3
- Piled Higher and Deeper (webcomic)
WHAT IF WE IGNORE NEW MODELS?
- Michael Gorman, Jabberwiki: The Educational Response, Part II
NEW MODELS
Expressive Processing: An Experiment in Blog-Based Peer Review – Noah Waldrip Fruin on Grand Text Auto
ScienceBlogs – The World’s Largest Conversation about Science
BPR3: Bloggers for Peer-Reviewed Research Reporting — Icons
Open Notebook Science Using Blogs and Wikis (Jean-Claude Bradley, at Nature Precedings)
“The Academic Manuscript” — Wicked Anomie: Sociology Run Amok
EDITED TO ADD:
Barbara Fister points to this article in the Chronicle: Certifying Online Research (Gary Olson), about the challenges of evaluating online publications. See also Barbara’s post at ACRLog: Peer (to Peer) Review.
edupunk — positive, negative, vitriol or faith, what does punk mean?
June 3rd, 2008 § 1 Comment
I actually have no idea what the answer to that question is. I already mentioned the essay about the Clash which was about corporate rock, politics, and the reality of growing up in Canby, Oregon.
But there’s also this short movie that the Willamette Valley Film Collective made last year to compete in the International Documentary Challenge. The Willamette Valley Film Collective membership varies, but the IDC competition has been a regular feature of hte WVFC’s schedule every year.
Last year we looked at an exhibit of punk rock art at the library at Western Oregon University. Shaun has put a couple of versions of the final product up on his channel at Blip-TV.
We edited this video between the hours of 11 pm and 5 am. And there’s a lot about the process I don’t remember that well. But what I do remember, and what I think is fairly tightly connected to the edupunk ideas that have been so well-discussed online over the last few days is in the description of the DIY aesthetic. As you can tell, that was a strong theme throughout the discussion of the meaning of punk, and of the meaning of punk rock art. And I think, *think* – it gets at some of the reason this term is resonating with people, at least a certain subgroup of people, around the web.

